#include "plc.h" #include "ui_plc.h" #include "item.h" #include #include #include #include #include #include #include #include #include "creatitem.h" PLC::PLC(RegisterManager *regManager, QWidget *parent) : QWidget(parent), ui(new Ui::PLC), registerManager(regManager) { ui->setupUi(this); // modbusManager = new ModbusManager(registerManager, this); /* 1. 场景 */ plc_scene_ = new QGraphicsScene(this); ui->graphicsView->setScene(plc_scene_); ui->graphicsView->setSceneRect(0, 0, 800, 600); ui->graphicsView->setDragMode(QGraphicsView::RubberBandDrag); /* 2. 列表 */ ui->listWidget->setViewMode(QListView::IconMode); ui->listWidget->setIconSize(QSize(60, 30)); ui->listWidget->setDragEnabled(false); ui->listWidget->viewport()->installEventFilter(this); /* 3. 填充列表 */ createComponents(); connect(ui->listWidget,&QListWidget::currentTextChanged,this,&PLC::onListwidgetCurrenttextchanged); connect(ui->btn_insert,&QPushButton::clicked,this,&PLC::btnInsertClicked); // connect(modbusManager, &ModbusManager::connectionStatusChanged, // this, &PLC::updateConnectionStatus); // connect(modbusManager, &ModbusManager::errorOccurred, // this, &PLC::handleModbusError); connect(ui->graphicsView, &MyGraphicsView::itemBoundToRegister, registerManager, &RegisterManager::bindItem); // connect(this, &PLC::requestWriteRegister, // modbusManager, &ModbusManager::writeRegister); } PLC::~PLC() { delete ui; } bool PLC::eventFilter(QObject *obj, QEvent *event) { if (obj == ui->listWidget->viewport()) { static QListWidgetItem *dragItem = nullptr; static QPoint startPos; if (event->type() == QEvent::MouseButtonPress) { auto *me = static_cast(event); if (me->button() == Qt::LeftButton) { dragItem = ui->listWidget->itemAt(me->pos()); startPos = me->pos(); } } else if (event->type() == QEvent::MouseMove && dragItem) { auto *me = static_cast(event); if ((me->pos() - startPos).manhattanLength() >= QApplication::startDragDistance()) { QString type = dragItem->data(Qt::UserRole).toString(); QMimeData *mime = new QMimeData; mime->setData("application/x-component", type.toUtf8()); QDrag *drag = new QDrag(this); drag->setMimeData(mime); drag->setPixmap(dragItem->icon().pixmap(ui->listWidget->iconSize())); drag->setHotSpot(drag->pixmap().rect().center()); drag->exec(Qt::CopyAction); dragItem = nullptr; } } else if (event->type() == QEvent::MouseButtonRelease) { dragItem = nullptr; } } return QWidget::eventFilter(obj, event); } void PLC::createComponents() { struct Comp { QString name; QColor color; }; const QVector comps = { {"常开", Qt::blue}, {"常闭", Qt::red}, {"比较", Qt::green}, {"线圈", Qt::darkYellow} }; for (const Comp &c : comps) { QListWidgetItem *it = new QListWidgetItem(c.name, ui->listWidget); QPixmap pix(60, 30); pix.fill(Qt::white); QPainter p(&pix); p.setRenderHint(QPainter::Antialiasing); p.setBrush(c.color.lighter(150)); p.setPen(QPen(c.color, 2)); p.drawRoundedRect(QRect(5, 5, 50, 20), 3, 3); p.setPen(Qt::black); p.drawText(QRect(5, 5, 50, 20), Qt::AlignCenter, c.name); it->setIcon(QIcon(pix)); it->setData(Qt::UserRole, c.name); } } void PLC::clearScene() { plc_scene_->clear(); } void PLC::applyProjectToScene(const Project& proj) { clearScene(); QVector itemObjs; for (const auto& d : proj.items_) { Item* item = creatItem(d.type); if (!item) continue; item->setPos(d.x, d.y); item->setRegisterId(d.registerId); connect(item, &Item::requestCopy, ui->graphicsView, &MyGraphicsView::onItemRequestCopy); connect(item, &Item::requestDelete, ui->graphicsView, &MyGraphicsView::onItemRequestDelete); connect(item, &Item::requestBindRegister, ui->graphicsView, &MyGraphicsView::onItemRequestBindRegister); plc_scene_->addItem(item); registerManager->bindItem(item,d.registerId); itemObjs.append(item); } for (const auto& c : proj.connections_) { if (c.from >= 0 && c.from < itemObjs.size() && c.to >= 0 && c.to < itemObjs.size()) { Connection* conn = new Connection( itemObjs[c.from], static_cast(c.fromType), itemObjs[c.to], static_cast(c.toType)); plc_scene_->addItem(conn); } } } void PLC::extractSceneToProject(Project& proj) { proj.clear(); QList items; // (1) 先收集所有Item for (QGraphicsItem* gi : plc_scene_->items()) { if (Item* it = dynamic_cast(gi)) { items.append(it); } } // (2) 存Item数据 for (Item* it : items) { Project::ItemData d; d.type = it->itemType(); d.x = it->pos().x(); d.y = it->pos().y(); d.registerId = it->registerId(); proj.items_.append(d); } // (3) 存连线数据 for (QGraphicsItem* gi : plc_scene_->items()) { if (Connection* conn = dynamic_cast(gi)) { int fromIdx = items.indexOf(conn->from_); int toIdx = items.indexOf(conn->to_); if (fromIdx >= 0 && toIdx >= 0) { Project::ConnectionData c; c.from = fromIdx; c.to = toIdx; c.fromType = static_cast(conn->fromType_); c.toType = static_cast(conn->toType_); proj.connections_.append(c); } } } } void PLC::onListwidgetCurrenttextchanged(const QString &text) { selectedComponentType = text; } void PLC::btnInsertClicked() { // 1. 找场景中被选中的连线 QList selectedItems = ui->graphicsView->scene()->selectedItems(); Connection* selectedConn = nullptr; for (QGraphicsItem* item : selectedItems) { selectedConn = dynamic_cast(item); if (selectedConn) break; } if (!selectedConn) { QMessageBox::warning(this, "提示", "请先选中一条连线"); return; } if (selectedComponentType.isEmpty()) { QMessageBox::warning(this, "提示", "请先在列表中选择要插入的组件"); return; } // 2. 计算插入点(中点) QLineF lf = selectedConn->line(); QPointF insertPos = (lf.p1() + lf.p2()) / 2; // 3. 删除原连线 Item* from = selectedConn->from_; Item* to = selectedConn->to_; Item::AnchorType fromType = selectedConn->fromType_; Item::AnchorType toType = selectedConn->toType_; from->removeConnection(selectedConn); to->removeConnection(selectedConn); ui->graphicsView->scene()->removeItem(selectedConn); delete selectedConn; // 4. 插入新元件 Item* newItem = creatItem(selectedComponentType); newItem->setPos(insertPos); connect(newItem, &Item::requestCopy, ui->graphicsView, &MyGraphicsView::onItemRequestCopy); connect(newItem, &Item::requestDelete, ui->graphicsView, &MyGraphicsView::onItemRequestDelete); connect(newItem, &Item::requestBindRegister, ui->graphicsView, &MyGraphicsView::onItemRequestBindRegister); ui->graphicsView->scene()->addItem(newItem); // 5. 新建两条连线 Connection* c1 = new Connection(from, fromType, newItem, Item::Left); ui->graphicsView->scene()->addItem(c1); Connection* c2 = new Connection(newItem, Item::Right, to, toType); ui->graphicsView->scene()->addItem(c2); } void PLC::updateConnectionStatus(bool connection) { if (connection) { ui->textEdit->append("连接"); } else { ui->textEdit->append("断开"); } }